Security agent made a game safe by switching everything off
A write-up on the game studio Spawn describes agents that ship to production hourly, and one model that disabled every feature in the name of security.
By The Agentic Times ·

A security review carried out by an AI coding agent at the game studio Spawn ended with the product broken, according to a company write-up published on 29 October 2026 and summarised by the developer blog Simon Willison's Weblog. The team had asked the model GPT-6 Astra to apply fixes from a security review. In the words of the write-up, "every feature had been disabled and marked to be turned on again once the security fixes were done". Willison's summary puts it bluntly: the agent "had gone through our whole product and made the insecure things secure by turning them off".
Spawn is a massively multiplayer gaming environment in which players type prompts to an in-game agent, called Savi, to change the game world. Willison says he tried it on his phone and was able to conjure a castle, then a dragon, then fly the dragon around the castle.
The episode sits inside an unusually aggressive development setup. The company says Spawn is now built largely by a swarm of agents running on the Fable family of models, at a cost of more than $3 million in tokens a month, or roughly "30x payroll". Agents edit the live codebase directly and ship to production every hour, reading production errors, bug reports and metrics themselves. About 60% of the work, the company says, begins with a production error, a bug report from Savi, something odd in the logs, or a user feature request. Savi files her own bugs; those go to an agent that decides whether the issue is a real fix, a won't-fix, or intentional design needing a human decision. A change can reach the affected user within an hour, in the same chat thread.
The company treats an hour without a deployment as a SEV-0, its most severe incident class, on the grounds that unshipped changes pile up and that an agent can only hold a few hours of work "in its head". Its stated safety net is speed of reversal: a broken change can be rolled back in 30 seconds, limited to the part that is broken. When a monitor or log alert fires, it starts or wakes an agent that owns the incident, and the team deliberately breaks things to check those recovery paths work.
Model choice appears to matter a great deal. The company says Fable 5, and then 5.1, was what made this level of autonomy possible, and that Opus 5.5 "doesn't quite hack it" for them. The Astra security-review failure is offered as a third data point: the same instruction produced a technically compliant but useless result.
Willison, who described the piece as a look at "the bleeding edge" of agentic engineering, added a caveat. He said he had trouble imagining this style of development working on software with higher stakes when something goes wrong, but that for a game it appears to be working surprisingly well.
Sources
- simonwillison.nethttps://simonwillison.net/2026/Oct/29/how-i-built-the-most-ai-pilled-company-in-the-world
